VUDU Spark
Client: VUDU Inc.
Role: Motion Design & Art Direction
Sound Design: Connor Moore

A launch video which introduces users, old and new, to the new VUDU redesign on living room devices. The video was embedded on the VUDU Spark remote control. I designed and art directed the style frames, as well as produced the motion graphics. Connor Moore did a stellar job on the sound design – much of what we see, is what we hear.


Dolby Atmos Cinema Trailer
Role: Creative Direction & Motion Design
Art Director: Yusuke Asaka
Sound Design: Erik Aadahl

With Dolby Atmos, your cinema experience feels truly immersive since 128 speakers are employed with pin point accuracy. This theater trailer was designed to promote and educate movie patrons about Dolby Atmos. We brought the audio experience to the forefront by dialing back the ambient visuals to create an immersive audio-centric experience.


Dolby CES Attract Loop
Role: Motion Design, Video Editing
Music: Lamb, “Build A Fire”

An attract loop designed for Dolby’s booth at CES. It was designed to highlight Dolby’s dynamic relationship with Hollywood blockbuster movies, and showcase how Dolby is an integral component on all media devices.


Nike Sportswear. Athletics West
Role: Motion Design & Sound Design
ACD: Matthew Curry

Teaser trailer for Nike Athletics West. Learn about the origins of modern day running – a ragtag group of 1970’s mavericks, who ran free and fierce in the Oregon wilderness.


Radio/On Concept Video
Role: Video Editing
Music: Joy Division, “Atmosphere”

Concept music video for  the cult classic Radio/On – a post-punk British film from the 1970’s. Joy Division’s signature atmosphere provides a perfect backdrop, to alienation and existential drifting.


Motion Reel
Role: Motion Design, Video Editing
Software: After Effects, Final Cut, Cinema 4D

Select highlights from my time as a motion designer & video editor, while employed at AKQA and Dolby Labs. Motion design is always a team effort. While I miss motion design, I’ve since applied those core skills  – storytelling, editing, and staging information, toward Product Design.


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